Right now, the Game Pass library currently lists 381 games as capable of streaming. Microsoft says “more than 100” games are currently streamable via cloud gaming on Xbox Game Pass, but more games are added every few weeks. As such, cloud gaming is best used for puzzlers, chill RPGs, light platformers, and other games that don’t demand split-second reflexes. The latency, however minor, is unignorable. Based on Kotaku’s testing, it’s…fine? Despite cloud gaming’s huge advancements recently, streaming still can’t compete with downloaded games. Microsoft recommends internet speeds of at least 10mbps for mobile devices and 20mbps for consoles and PCs. The streaming functionality is technically still “in beta,” but it is for all intents and purposes up and running. ![]() Game Pass allows for cloud-streaming, provided you pay for the pricier Ultimate tier. That’s a huge price difference, and while PS Plus Premium is more expensive month-to-month, it’s actually almost 50 per cent cheaper if you commit to the whole year. Premium is $US18 ($25) a month, or $US120 ($167) a year, and adds access to classic games, game trials, and cloud streaming for most of the games in the library. The Extra is $US15 ($21) a month, or $US100 ($139) for the year, and offers free monthly games, online play, and a catalogue of on-demand games including some of Ubisoft’s library. PS Plus is also available for a subscription, but it gets very complicated very fast. There is no way to pay for multiple months or a year up front at a tiered markdown (at least officially). Xbox Live Ultimate, which joins the two and provides access to the EA Play Library (a similar games-on-demand service) and Xbox Live Gold, costs $US15 ($21) a month. The two separated tiers cost $US10 ($14) a month. ![]() Game Pass is available as a subscription for console, PC, or both.
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